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I'm a Game Designer based in Melbourne, Australia with a love for creating fun, memorable and cohesive experiences for players.

 

I specialize in competitive multiplayer level design focusing on balance,

pacing, playtest-driven design and player guidance.


Currently completing a Bachelor of Design - Game Development at the University of Canberra and have previously completed study at the Academy of Interactive Entertainment - AIE.

 

What I offer:

  • Proficiency in Unreal Engine 5 & Unity

  • Cohesive use of playtest data to provide balanced, engaging, and learnable spaces​

  • Producing clean, structured documentation​

  • Effective Interdisciplinary communication that produces results

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