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I'm a Game Designer based in Melbourne, Australia with a love for creating fun, memorable and cohesive experiences for players.
I specialize in competitive multiplayer level design focusing on balance,
pacing, playtest-driven design and player guidance.
Currently completing a Bachelor of Design - Game Development at the University of Canberra and have previously completed study at the Academy of Interactive Entertainment - AIE.
What I offer:
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Proficiency in Unreal Engine 5 & Unity
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Cohesive use of playtest data to provide balanced, engaging, and learnable spaces
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Producing clean, structured documentation
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Effective Interdisciplinary communication that produces results

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